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Thứ Hai, 21 tháng 9, 2015

Stunt Rally 2.6 and Irrlamb 0.2

Stunt Rally 2.6 has been released, with new features including pacenotes (i.e. corner speed/severity hints) and a rewritten sound system with reverberation (changelog).Stunt Rally is a sandbox racing game with a huge number of tracks (172 in 2.6) and lots of cars. It was originally forked from VDrift and features Ogre3D as a graphics engine instead of the custom (and less sophisticated) graphics engine in VDrift.A video is worth a thousand pictures and a picture a thousand words so, instead of me writing a million of those, I invite you to check...

Thứ Tư, 9 tháng 9, 2015

OpenDungeons and FreeOrion updates plus ReTux

A couple of long standing open source game projects have received significant updates.OpenDungeons, an open source dungeon management game, has seen release 0.6 make it out the door. Release highlights from the changelog:New spell logic with cooldown, targets and cost managementFancy new spells: Heal, Explosion and HasteParticle effects!Reworked library logic and made research order configurableNew creature overlays that show the creatures' moodCustomisable...

Thứ Năm, 3 tháng 9, 2015

Devcorner: Macros Are Evil

The joys of programming - hours spent scratching one's head whilst trying to figure out why the seemingly correct code does not produce correct results.Hi, Charlie here. I used to post often.Where was I? Ah, yes, this nugget of brain fudgery from the VDrift forums posted by NaN:So I've spent some time today try to figure out why cars are still flying off in random directions when hitting curbs sometimes.It turns out it is a bug in Bullet, to be more...

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