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Thứ Năm, 5 tháng 1, 2017

Fully Open Source 3D Killer Rabbit | Lugaru HD 1.1

Lugaru HD, aka OSS Lugaru, is now fully freely licensed. November 30th, 2016, the license was changed to state that all Wolfire assets are CC-BY-SA 3.0 licensed.

Two weeks later, version 1.1 was released. My favorite change: modern screen resolutions (e.g. 1080p) are now supported!

1.1 Highlights
- Multiple campaigns support, making it easier to install and play mods!
- These Lugaru mods are included by default as alternative to the Turner official campaign:
-- Temple, by Silb
-- Empire, by Jendraz
-- The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
- Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling.

The bunny melee fighting game is hard to learn but once you figure out the controls, you can sear through the missions rather quickly. Just don't play on anything but easy as a first-time player!

Lugaru is a fast-paced meele fighting and 3d platforming action game developed by Wolfire, the company that brought us Humble Bundle and perfectioned open development.

Linux, macOS and Windows versions (an source code of course) are available for download.

Thứ Năm, 1 tháng 12, 2016

Hexoshi - inspired by Metroid

Hexoshi (forum thread) is a libre game generally inspired by the Metroid series, notably the older versions.

It is seeking funding using CrowdSupply for a budget of at least $1100 to achieve "Milestone 1" which involves fleshing out the first world of the game, including new enemies, player abilities, and 30-40 rooms, and the graphics for it all (which seems to be the bulk of the funding requirement).



Clearly this project has come a long way and looks better with every release! So grab your copy over at their fancy new website.

Thứ Ba, 21 tháng 6, 2016

QuakeExpo2016 16-30th of July, register your virtual booth now!

Seem like some people want to revive the old QuakeExpo tradition this year, which is after all the 20th anniversary of Quake1:

https://qexpo2016.com/

Booth pre-registration started on the 18th of June, and the for those that wonder what it is all about:
If you are a qexpo old-timer:  The format is virtual ‘booths’ set up for a limited number of days just like the past.  But unlike the past, this site has a built-in comment and messaging system.  The site-wide stream of discussion is available on the ‘Activity’ tab.  However, any booth owner may disable comments on their particular booth page by checking the ‘Comments Disabled’ category.

We also have a fancy event calendar to be populated.  Events occurring prior to the Expo days may be posted, but it is requested that there be an event coverage booth, news, or other tie-in available during the Expo itself.

If you’re a new-timer wondering what the heck this is:  The Quake Expo concept is based on virtual ‘booths’ where people show off projects, provide tutorials, or share nostalgia.  See the links at the bottom of the site for previous years.  The idea is a bit retro given all the possible online outlets for creativity now.  But that’s one of the reasons to have it-  with so many islands of forums, social media groups, and code repositories, it might be nice to come together for a few days and see what everyone else is doing.  The time limitation is key.  Booths will only be open for two weeks and afterwards the entire site is closed and archived.
Focus is mainly on Quake1 engine derived projects (Darkplaces Engine for example), but in the past there were usually also a few Quake2/3 engine projects in it. Fully FOSS is not a strict requirement, but quite common, and the engine is of course GPL licensed.

Personally I hope we will see some projects picking up the quite awesome mobileVR port of Darkplaces: http://quakevr.com/ 

P.S.: Slightly OT, but the Inside3D forums (all about Quake1 engine programming) have a new home at http://www.insideqc.com/

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